Jul 29, 2005, 04:36 PM // 16:36
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#21
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Quote:
Originally Posted by Algren Cole
let's make every character a warrior and only have 8 skills in the game...that way strategy, thought, and technique bear no weight in a game based around strategy, thought, and technique...
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Lets take things to absolute extremes to try and counter someone's point...
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Jul 29, 2005, 04:40 PM // 16:40
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#22
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Banned
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Quote:
Originally Posted by John Bloodstone
Lets take things to absolute extremes to try and counter someone's point...
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sounds good to me
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Jul 29, 2005, 05:37 PM // 17:37
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#24
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Quote:
Originally Posted by Red Sonya
Switching armor in the middle of battle or changing attribute points is a rediculous ability and should be "nerfed". No battle in the history of mankind did anyone change armor or all of a sudden gain new abilities during the battle at the loss of another. lol Yes, this is "totally a gamey tactic" and I'm sure the Devs will look into it and nerf it eventually.
It truely amazes me how many people just look for ways to exploit the mechanics of a game instead of playing in a realistic manner. Spirit building groups is another topic that highly needs to be "nerfed" as well. Only one spirit at a time allowed per spirit builder, that will solve that issue very well.
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I get your point, but maybe we shouldn't evoke "realism" as a standard - especially in a game where a person can only use 8 of their attributes in a mission/fight, or where Marhan's Grotto female gladiator-bikini armor is much tougher than Ascalon City ringmail.
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Jul 29, 2005, 05:39 PM // 17:39
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#25
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Algren Cole
let's make every character a warrior and only have 8 skills in the game...that way strategy, thought, and technique bear no weight in a game based around strategy, thought, and technique...
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Oh, what a juicy troll. But I wonder, do you give good drops?
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Jul 29, 2005, 06:24 PM // 18:24
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#26
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Forge Runner
Join Date: May 2005
Location: Alaska
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The game has tough enough areas as it is. Since we can't change our skills outside of town, whats the deal if PvE players decide to try and get an advange and switch their armor? I doubt there is much of a gain even if you did. I took the same damage against fire imps wearing hydromancer armor as I did when I switch over to pyromancer armor... so everyone stop your whining at getting owned in PvP and claiming "well they switched their armor, they cheated." Oh big deal.
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Jul 29, 2005, 08:28 PM // 20:28
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#27
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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I've seen people do this in GvG according to the enemies attacls, too. And there's plenty of time to switch there... Ever hit someone with a thunder attack, watched them duck behind a rock and reappear in Aeromancer's armor? It's about the most annoying thing I've ever seen.
Unfortunantly for him, that's when our Geomancer came behind him and killed him with Obsidian Flame... but I digress.
Anyways, this needs to be nerfed. It's a stupid, pointless exploit.
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Jul 29, 2005, 08:32 PM // 20:32
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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BRING OUT ZEE NERFBAT!
I fear I've just peed in a large punchbowl.
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Jul 29, 2005, 08:35 PM // 20:35
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#29
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Krytan Explorer
Join Date: Jun 2005
Guild: The Wandering Gits
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Sure - if you cvan afford the cost and inventory space of an extra set of armor, I'm all for you changing armor.
Of course, it should take some time for you to do it, during which you will not only be completely armorless, but also have the possibility of being caught off-balance, limited movement of your arms, or other such temporary "ailments."
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Jul 29, 2005, 08:45 PM // 20:45
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#30
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Team Play First
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Quote:
Originally Posted by Lagg
So seriously, switching armors in-game (both in pvp and pve) to reap different benefits according to the situation sounds like a serious balancing flaw to me, especially with regard to pvp-only players, who only have one armor at any given time.
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Meh, I do it in PvE pretty regularly with my monk. At this point, he's wearing a full set Bergen Hot Springs' Sacred Raiment, but I also keep an Ascetic's Chest and Arm designs in my belt pouch when we're coming up on a bigger mob for the extra energy.
In PvP I start and end with the same set on, no switching.
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Jul 29, 2005, 08:45 PM // 20:45
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#31
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Red Sonya
Switching armor in the middle of battle or changing attribute points is a rediculous ability and should be "nerfed". No battle in the history of mankind did anyone change armor or all of a sudden gain new abilities during the battle at the loss of another. lol Yes, this is "totally a gamey tactic" and I'm sure the Devs will look into it and nerf it eventually.
It truely amazes me how many people just look for ways to exploit the mechanics of a game instead of playing in a realistic manner. Spirit building groups is another topic that highly needs to be "nerfed" as well. Only one spirit at a time allowed per spirit builder, that will solve that issue very well.
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And nerf spirits to the point of uselessness. You obviously have a keen knowledge of game balancing. The nerf bat only needs to fall on one skill in the rituals group, and we all know which it is, and there's no need to replace it here. Most whines against spirit spam are basically boil down to "OMG, I lose to Fertile Season."
And for the record, most people don't play games involving swords, spells, dragons and demons for their realistic quality. This isn't a medieval warfare simulator.
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Jul 29, 2005, 08:53 PM // 20:53
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#32
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Kishin
This isn't a medieval warfare simulator.
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Hahaha, that is something Microsoft would make.
Microsoft Medieval Warfare Simulator, As Sharp As It Gets!
(oh wait, it's called Age of Kings)
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Jul 29, 2005, 09:47 PM // 21:47
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#33
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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No player should ever have to switch armor before, during, or right after a battle while in game. If you feel you need to switch armor during a battle then you really need to figure out what you're doing wrong.
Ask your self: "Am I using skills that are most effective and balanced for the battles i'm going in?" "Are my attrib points focused in only the skills I use most?", and "Do I often run into a large group of monsters and wonder why I was killed so quickly?" If you answered yes to any or all of these questions, then take the corrective actions.
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Jul 30, 2005, 07:02 AM // 07:02
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#34
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Academy Page
Join Date: Jul 2005
Guild: Dragon Slayer Guild
Profession: W/Mo
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Everyone that says armour swapping should be stoped is an idiot and knows nothing about this game.
jonnylange you are a noob.
Red Sonya you are a noob.
PieXags your not a noob, but your wrong in this situation.
fin~
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Jul 30, 2005, 07:19 AM // 07:19
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#35
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Academy Page
Join Date: Jul 2005
Location: La Jolla
Profession: Mo/R
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Quote:
Originally Posted by Kishin
This isn't a medieval warfare simulator.
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Actually, it's not really medieval at all - really more greco-roman for Ascalon, while Kryta is more... well... I don't know exactly. Looks like polynesian influence kind of...
Anyway, back on topic, maybe there would be a way only allow switching while not in combat? Kind of like how you can't salvage or ID things for a few seconds after attacking.
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Jul 30, 2005, 07:50 AM // 07:50
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#36
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego
Guild: Lost Children
Profession: E/Mo
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Just have it so armor is like ident/salvage tools. Have it so you have to wait a while after fighting to change your armor. "You have fought too recently to change your armor"
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Jul 30, 2005, 07:52 AM // 07:52
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#37
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Academy Page
Join Date: Jul 2005
Guild: Dragon Slayer Guild
Profession: W/Mo
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Quote:
Originally Posted by Dyeeo
Just have it so armor is like ident/salvage tools. Have it so you have to wait a while after fighting to change your armor. "You have fought too recently to change your armor"
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Thats actually the best idea i've heard, this I think would be acceptable.
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Jul 30, 2005, 07:53 AM // 07:53
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#38
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Quote:
Originally Posted by ShinJin Kahn
Everyone that says armour swapping should be stoped is an idiot and knows nothing about this game.
jonnylange you are a noob.
Red Sonya you are a noob.
PieXags your not a noob, but your wrong in this situation.
fin~
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Haha, I actually laughed when I read that. Thanks for that.
On another note, I wouldn't set it in stone that I'm wrong. Wouldn't any more than to say I was right, actually. It's my opinion that I think it's unfair, there's a big difference between tormentors set and the cultists set for a necro, especially when dealing with holy damage, I switch armors frequently in battle for these situations. But just because I do it, does that mean I think it's fair? Not really, I just don't like the way necros get weakened against something like that, it's stupid. Especially since necros can have monk secondaries.
I like to keep things pretty simple though, I wouldn't mind saying "Damnit...wrong set of armor," like I do when I'm missing a skill, 'cept then I say "Damnit, should've brought _____ (replace with skill name)"
You get the idea, I'm not too concerned about it either way though, I just like to put forth my opinion.
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Jul 30, 2005, 08:48 AM // 08:48
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#39
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Academy Page
Join Date: Jul 2005
Guild: Dragon Slayer Guild
Profession: W/Mo
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Fair enough, but dont you think that they gave you the option to change weapons with just the F1-F4 buttons to suit the situation it should allow for armour changing too?.
Sure it might be unfair, but really, who can't afford the 8k or so for a full set of armour?, and most people dont change the full set, just helm, chest and maybe legs, and it's not exactly game breaking, just helps survive a little better.
Last edited by ShinJin Kahn; Jul 30, 2005 at 09:08 AM // 09:08..
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Jul 30, 2005, 08:51 AM // 08:51
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#40
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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That still doesn't solve how PvP only characters (with whom this mostly concerns), how they only get one set of armor and are unable to switch like PvE characters brought into PvP. That's the main reason I think it's unfair.
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